Makkerplay educational drone kit
Easily integrate drones in the classroom with our app, sensor, flight school, and activity cards.
Drones train concentration, focus, cooperation, hand-eye coordination, and fine motor skills.
Drones motivate, fascinate and challenge all ages and with our Makkerplay tag attached they are perfect tools
Drones are excellent for exploration, mapping and documentation.
Drones encourage you to take the lesson outside. The data you gather and the images you take can consequently be worked on in the classroom.
SAFETY: Make sure you know the drone rules for flying outside and with a little wind, the drone can quickly drift away.
Flying drones requires teamwork. A team can consist of an operator, a pilot, a technician, a mechanic, and a navigator.
One drone can motivate and challenge 4-5 students during a lesson. With different roles and responsibilities, drone flying requires teamwork to complete the activities.
STEM education through play - for all ages.
Drones are powerful teaching tools and with our app and sensor system connected, you get direct feedback on your flight and programming skills.
Together with data collection through our app, you have material for continued work in mathematics, fysics and
Give students the skills and knowledge needed to operate drones safely and confidently.
With our 10 lesson drone school, the students are taken from basic to advanced skills which culmination en receiving a drone flight skills diploma.
The students now have what it takes to advance to our activity cards.
Teach real-life scenarios with 10 activity cards.
Through the activity cards, you will answer these questions.
What are drones used for?
What can drones be used for?
The activity cards will take you through real-life scenarios where drones are doing a difference and where they will make a difference.
You will learn the challenges that drones face regarding, battery life, wind and rain, lift capability, controllability, and much more.
There are hours of drone activity.
Block coding and Python programming
Once the students have flown the activity cards using their acquired skills, you can challenge them once again by coding the activities and letting the drone fly the activities itself. The coding language can be both block coding and python programming.
Knowing through own experience what the drone is supposed to do, compared to what it is actually doing will teach you about troubleshooting, reasoning, logic. You will become creativity in order to make the drone fly the activities correctly.
That’s what trainers like!
"MAKKER is a nice product that has been made with craftsmanship and pleasure. The race mode encourages you to put effort into becoming a more skilled drone pilot."
Sem van Geffen
Gamification and Dron<e expert from the Netherlands